1.8 Editing Races.txt (Data/Races.txt)

// Race 1

New Village	// Race title for race list in the menu 
NewVil.TXT 	// Text file name of the track (and similar-named track folder in "data/races"-folder)
NotDoneYet      // Name of interface element
5	        // Number of opponents (-1 = use default)
0		// Number of explicit opponents, See note 1
-1		// Opponent nastiness level (-1 = use default)
2,5,12,15	// Powerup exclusions (what powerups are restricted in this race, -1 = no restricted powerups)
0		// Disable time awards (0 = Don't disable, 1 = Disable)
0		// Boundary race (mission)
0		// Race type, See note 2
300,200,100	// Timer count in the beginning of the race, for each skill level. (Easy, medium, hard)
4		// # Laps (This line will be replaced by different lines, depending of the race type)
30000,25000,20000	// Race completed bonus (laps)
75000,50000,25000	// Race completed bonus (peds)
20000,15000,10000	// Race completed bonus (opponents)
LOCATION: NE Europe @R LAPS: @L @R CHECKPOINTS: 5 OPPONENTS: @O @R [Write your short description of the track here!]
0					// Expansion (?)
See note 3, concerning about the description line.
View notes


1.8 Preprocessing the track Back to index 2.1 Placing the starting grid