Setting up the Structure:

Now we are pretty deep into all of this, so let's take the time to set up the basic structure.  You should have, from Fred, two main Dummies, both are large.  The largest is the MAIN_NULL, second is the BEND_NULL.  Both are root dummies and should never be attached to anything.

BEND_NULL:

I am starting with this one because it is the easy one.  Select the bend_Data mesh and attach that to this one.  Hide them both.

MAIN_NULL:

The basic structure from Fred looks like this:

MAIN_NULL
        Inst_FL
        Inst_FR
        Inst_RL
        Inst_RR
        ViewFX
Driver_B32

If you are working with Lods then you will have to duplicate the ViewFX and call it Wheel_Master.  If you have more then one type of master wheel, you should call it Front_Wheel_Master or something like that and duplicate it for each type of master wheel you have.  Then Link the various types of wheels to their proper Wheel_Master dummy.

The Wheel_Master, or Wheel_Master dummy should be directly linked to the MAIN_NULL as this piece will not be visible where it is.

Any mesh that would obstruct the normal view in Cockpit mode should be linked to the Driver_B32 dummy.  These would normally be the Driver, Front Window and Steering Wheel.

The data_Chassis and all visible meshes which are not Axis point or Pivot point objects should be linked to the ViewFX dummy.  This does not include objects linked to the Driver_B32 dummy.

The Driver_B32 and all Axis point Axis dummies and Pivot point Switch_Detach dummies should be linked to the data_Chassis.

All Fire damage dummies and the Towpoint should be linked to the data_Chassis.

All brake nodes should be linked to their respective base meshes, following any special guidelines for Axis point relation.

Alright, now the entire thing should look like this (yes and it is long):

MAIN_NULL
        Inst_FL
        Inst_FR
        Inst_RL
        Inst_RR
        ViewFX
                data_Chassis
                        Axis_Door_L
                                Switch_Detach_Door_L
                                        Switch_Deform_Door_L
                                                data_Door_L
                                                        Switch_Detach_Mirror_L
                                                                Switch_Detach_Mirror_L
                                                                        data_Mirror_L
                                                                                Pivot_Mirror_L
                                                                        lod12_Mirror_L
                                                lod13_Door_L
                                                lod23_Door_L
                        Axis_Door_R
                                Switch_Detach_Door_R
                                        Switch_Deform_Door_R
                                                data_Door_R
                                                        Switch_Detach_Mirror_R
                                                                Switch_Detach_Mirror_R
                                                                        data_Mirror_R
                                                                                Pivot_Mirror_R
                                                                        lod12_Mirror_R
                                                lod13_Door_R
                                                lod23_Door_R
                        Axis_Hood
                                Switch_Detach_Hood
                                        Switch_Deform_Hood
                                                data_Hood
                                                lod13_Hood
                                                lod23_Hood
                        Axis_Trunk
                                Switch_Detach_Trunk
                                        Switch_Deform_Trunk
                                                data_Trunk
                                                lod13_Trunk
                                                lod23_Trunk
                        Driver_B32
                                lod12_SteeringWheel
                                lod12_Window_F
                                lod12_Window_B
                                lod12_Window_L_T
                                lod12_Window_R_T
                                lod13_Driver
                                lod23_Driver
                        Flame01
                        Flame02
                        Flame03
                       Switch_Detach_Fender_L
                                Switch_Deform_Fender_L
                                        data_Fender_L
                                                Pivot_Fender_L
                                        lod13_Fender_L
                                        lod13_Light_L
                                        lod23_Fender_L
                       Switch_Detach_Fender_R
                                Switch_Deform_Fender_R
                                        data_Fender_R
                                                Pivot_Fender_R
                                        lod13_Fender_R
                                        lod13_Light_R
                                        lod23_Fender_R
                       Switch_Detach_Grill
                                Switch_Deform_Grill
                                        data_Grill
                                                Pivot_Grill
                                        lod13_Grill
                                        lod23_Grill
                       Switch_Detach_LicensePlate
                                Switch_Deform_LicensePlate
                                        data_LicensePlate
                                                Pivot_LicensePlate
                                        lod13_LicensePlate
                                        lod23_LicensePlate
                       Switch_Detach_Spoiler
                                Switch_Deform_Spoiler
                                        data_Spoiler
                                                Pivot_Spoiler
                                        lod13_Spoiler
                                        lod23_Spoiler
                       Switch_Detach_TailLight01
                                Switch_Deform_TailLight01
                                        data_TailLight01
                                                Pivot_TailLight01
                                        lod13_TailLight01
                                                Brake01
                                        lod23_TailLight01
                       Switch_Detach_TailLight02
                                Switch_Deform_TailLight02
                                        data_TailLight02
                                                Pivot_TailLight02
                                        lod13_TailLight02
                                                Brake02
                                        lod23_TailLight02
                       Switch_Detach_TailLight03
                                Switch_Deform_TailLight03
                                        data_TailLight03
                                                Pivot_TailLight03
                                        lod13_TailLight03
                                                Brake03
                                        lod23_TailLight03
                       Switch_Detach_TailLight04
                                Switch_Deform_TailLight04
                                        data_TailLight04
                                                Pivot_TailLight04
                                        lod13_TailLight04
                                                Brake04
                                        lod23_TailLight04
                Engine
                lod13_Chassis
                lod23_Chassis
                lod33_Chassis
        Wheel_Master
                lod12_Wheel_Master
                lod22_Wheel_Master

BEND_NULL
        bend_Data

Taking a link and hide approach is the quickest way to make all of your connections.  That way you are unobstructed by other elements less, the further along you get.

After actually completing the model and placing it in the game, I learned that the Light covers, would not work in the location I had provided here.  Also, I learned that they would not deform with the fender on impact when they were linked to the data_Chassis.  Making them unusable, they were unlinked from everything and not used.  This saddens me.  I liked them... oh well maybe I will work on that in the future.

All material covered on this page is owned by Beroc-Lord of Destruction, to be used solely on this site.  Please respect my wishes and do not copy this information.