Now we are pretty deep into all of this, so let's take the time to set up the basic structure. You should have, from Fred, two main Dummies, both are large. The largest is the MAIN_NULL, second is the BEND_NULL. Both are root dummies and should never be attached to anything.
I am starting with this one because it is the easy one. Select the bend_Data mesh and attach that to this one. Hide them both.
The basic structure from Fred looks like this:
If you are working with Lods then you will have to duplicate the ViewFX and call it Wheel_Master. If you have more then one type of master wheel, you should call it Front_Wheel_Master or something like that and duplicate it for each type of master wheel you have. Then Link the various types of wheels to their proper Wheel_Master dummy.
The Wheel_Master, or Wheel_Master dummy should be directly linked to the MAIN_NULL as this piece will not be visible where it is.
Any mesh that would obstruct the normal view in Cockpit mode should be linked to the Driver_B32 dummy. These would normally be the Driver, Front Window and Steering Wheel.
The data_Chassis and all visible meshes which are not Axis point or Pivot point objects should be linked to the ViewFX dummy. This does not include objects linked to the Driver_B32 dummy.
The Driver_B32 and all Axis point Axis dummies and Pivot point Switch_Detach dummies should be linked to the data_Chassis.
All Fire damage dummies and the Towpoint should be linked to the data_Chassis.
All brake nodes should be linked to their respective base meshes, following any special guidelines for Axis point relation.
Alright, now the entire thing should look like this (yes and it is long):
Taking a link and hide approach is the quickest way to make all of your connections. That way you are unobstructed by other elements less, the further along you get.
After actually completing the model and placing it in the game, I learned that the Light covers, would not work in the location I had provided here. Also, I learned that they would not deform with the fender on impact when they were linked to the data_Chassis. Making them unusable, they were unlinked from everything and not used. This saddens me. I liked them... oh well maybe I will work on that in the future.
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