TESTY the test car

2 years later, a simple post to share the test car I had made for Errol when he investigated crush datas. It's a simple block on wireframe wheels: Download it here As you can see, it's handy to select and modify specific vertices. And for the record, here's what Jeff had to say about crush datas:  […]

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How to write your own C1 PIX pack

(and thus prepare your custom textures)

With this article, you should be able to /write/ your own pix pack for Carmageddon 1 (C1) from scratch, and then include your bitmaps easily with CarmagEdit. 
Prior to reading and trying to go on with this article. Be sure that you have a hex editor installed (Hex Workshop, FrHed, 010 Editor, etc.).

This stuff is only useful for C1 modders or for people who would like to start modding C1. It is useless for any C2 editing!
I highly recommend you totaly read this article before attempting to create a pix pack for the first time. This way you'll have a global idea of what is awaiting you.

Updated in August 2011!

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Marvelous Carmageddon 1

Dithering example

Here's a short post about some C1 stuff. Everybody playing C1 knows about the annoying effect in the windows being kinda messed up. I had a look at the reason why it happens like that. First thing is that it isn't linked to the car at all. You can define a material on your car that the game will  […]

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Oh and about BBQ: ToDo list

Things are getting slower lately as I'm working on normal C1 and C2 stuff but BBQ is still progressing towards its first proper release. Here's what I'm planning to work on until then. You'll notice stable Internet gaming isn't on the list yet (getting rid of the lag) this is because I want to have  […]

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ENB Series for Carmageddon II

Hello, let me get this straight, this is actually the ENB mod for GTA Vice City! Only two functions work correctly with C2: bloom and occlusion. Bloom is very easy to get going without losing much fps at all. While occlusion is a ressource hog, only use it if you have a powerful computer. This  […]

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Error messages

Things sure are slowing down a lot lately, that's because of my business taking more time by the day. Anyway I'm still modding C2 almost everyday, yet I never experienced so much bugs and errors than this week. I ported the C1 Sumo arena to BBQ and wanted to keep the textures unfiltered so put the  […]

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Full lit materials for C2 cars, peds via REG folder

Hello, I'll make this one kinda short. There's a way to have full lit colors and textures on your peds, cars, noncars, etc. even though you can't use the track full-lit trick. The idea is to use a material/texture from the REG folder! In order to achieve that, you have to create a reference to this  […]

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Mayan Mayhem notes

Notes. Mayan Mayhem is about to be released actually. I couldn't achieve all the design ideas I had in mind. It was not really worth the effort anyway. I just wanted it finished correctly for the next BBQ build. Designed a new level mixing C2's nuclear silo with wipeout-styled levels today. Must  […]

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Projects!

Hello, here's some news about my doings. I'm currently working on an update for BBQ, a lot of things are already changed/added and right now the StuntPark from TDR is in the works (based on Errol's Hollowood port) and I'm also completing the Mayan Mayhem level by adding powerups! I automated the  […]

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devWAM

After months of silence etc. It's been a long long time I was waiting for that.CFe is open again under a new form.That is all. devWAM And I know Google currently blocks this page, but it's a false alarm...

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