Digga has been updated.
The driver's texture is now two sided (for the hand that is), some textures lighting specs are tweaked, new bounding boxes, changed the physics: now more arcade and more playable.
If you use this car, just download the archive from RR again and overwrite the previous installation.
1 From Jeff -
Hey,
Youve got a lot of interesting posts on this blog :)
I posted a question on the forums about C1 file format specs, but it seems pretty quiet there. Do you have any info on .dat, .mat, .pix file formats?
My aim is to create an open source Carmageddon 1 engine in XNA/c# :)
2 From Toshiba-3 -
Hello, I replied in the forums :)