Here's how
to fix that. The idea is much like the previous trick (opposite turning
wheels) and we'll use GROOVES to force the correct movement.
First thing is ofcourse to identify the corrupt component.
1) In the case of a double groove combo (rock+spin (front wheels for example))
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Open the car in PT2 and add two dummies between the current "corrupted" components.
If it looks like this (corrupt element in bold):
MASTER.ACT
\FRPIVOT.ACT > FRWHEEL.ACT
\FRPIVOT2.ACT > FRWHEEL2.ACT
It will have to look like this:
MASTER.ACT
\FRPIVOT.ACT > FRWHEEL.ACT
\FRPIVOT2.ACT > SUSPFIX1.ACT > SUSPFIX2.ACT > FRWHEEL2.ACT
You'll have to use dummy triangles here as C2 doesn't take in consideration more that 2 empty dummies with grooves.
And
then let's apply the GROOVES. We need to modify the order of the path:
it must stay on the level right above the actual mesh. In this case
SUSPFIX2.ACT. FRPIVOT.ACT gets a "no path" instead.
FRPIVOT2.ACT
not a lollipop
constant
no path
rock
absolute
7
0,0,0
y
0
NEXT GROOVE
SUSPFIX1.ACT
not a lollipop
constant
no path
rock
flash
-1
0,0,0
z
180
NEXT GROOVE
SUSPFIX2.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
flash
-1
0,0,0
y
180
NEXT GROOVE
FRWHEEL2.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x
2) In the case of a simple component (not animated besides the path) or with an object moving (rear wheels that spin)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here it only needs to get the two new dummy grooves (at least one of them not empty) above it in its hierarchy.
(Because the Z axis flipping doesn't get in the way of the rock groove here).
It will look like this:
SUSPFIX1.ACT
not a lollipop
constant
no path
rock
flash
-1
0,0,0
z
180
NEXT GROOVE
SUSPFIX2.ACT
not a lollipop
constant
no path
rock
flash
-1
0,0,0
y
180
NEXT GROOVE
RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x
Voilà.
Man, I hope this is easy to understand.