Tutorials for advanced Carma editing
CARMAGEDDON 1 
- So you want to play some Carmageddon? by Toshiba-3 [RR2000]
- Running C1 using a Glide Wrapper by TheJkWhoSaysNi
- Running C1 using a Glide Wrapper on modern systems (through VMware) by TheJkWhoSaysNi
- Carmageddon 1 on Vista by Toshiba-3 [RR2000]
- How to play Carmageddon (and splat pack) with 3dfx emulation in hires by Doug [Doug's Blog]
- Getting Carmageddon to run with DosBox by Svenskmand [Carmageddon.com]
- Mac OS X DOSBox game wrapper with 3Dfx Glide support (10.5 & 10.6) by TheDoctor45 [VOGONS]
- GOG Carmageddon 1 HQ issues: How To by currysini [GOG.com]
- Editing ped graphics by CoffeyCup [Mac Carpocalypse]
- Changing ped beheaviour by CoffeyCup [Mac Carpocalypse]
- Editing car graphics by CoffeyCup [Mac Carpocalypse]
- Altering car physics by CoffeyCup [Mac Carpocalypse]
- Editing track graphics by CoffeyCup [Mac Carpocalypse]
- Editing track setup by CoffeyCup [Mac Carpocalypse]
- Carmageddon 2 to Carmageddon 1 car conversion by Deep Blue [TheSprayShop.net]
- C2 to C1 Car Conversion by Mastro 666 [Carmageddon Foro Forético]
- C2 to C1 Track Conversion by Mastro 666 [Carmageddon Foro Forético]
- Cops in Carmageddon by Errol [Toxic-Ragers]
- Animated sky in C1 and C2 by Toshiba-3 [devWAM]
- Quick C1/C2 facts by devWAM [devWAM]
C1 редактирование трасс, авто и бонусов by Ku6EPyXOBEPTKA [Old-Games.RU]
Advanced...
- Untextured materials with custom lighting by Toshiba-3 [RR2000]
- C1 PIX Data explained by Toshiba-3 [RR2000]
- How to create your own PIX pack by Toshiba-3 [RR2000]
- C1 PIX structure by Errol [Toxic-Ragers]
- Transluency in Carmageddon by Errol [Toxic-Ragers]
- Understanding the C1 Crush Data by Jeff [1amstudios]
CARMAGEDDON 2 
- So you want to play some Carmageddon? by Toshiba-3 [RR2000]
- Recommended settings for Zeckensack's Glidewrapper by Toshiba-3 [RR2000]
- Glide wrappers guide for Carmageddon 2 by Toshiba-3 [devWAM]
- C2 LAN gaming tutorial by Toshiba-3 [RR2000]
- Carmageddon 2 Skin Installation by cArmAkAze [Crashocalypse]
- Quick C1/C2 facts by devWAM [devWAM]
- C2 generalities & essentials by Savage Elve [Savage-Elve.net]
- C2 common errors by Savage Elve [Savage-Elve.net]
- PlayThing2 Manual by Savage Elve [Savage-Elve.net]
- CarEd skinning by Lumberjack [TheSprayShop.net]
- Never-fail instructions for installing CarEd by Deep_Blue [TheSprayShop.net]
C2 Texture Editing Basicsby Mass [The CFC]C2 Advanced Texture Editingby Mass [The CFC]- How to make a new track for Carmageddon 2, rough by Mangohead/Stainless Games
- Mapping in PT2 Guide, part 1 part 2 by Scarehead
- CarEd Tutorial: The Second by Mad Maxine [CWA Board]
- A brief lesson in handling by Mad Maxine [CWA Board]
- Making and Adding Drones by Mad Maxine [CWA Board]
Tutorial del CarEd by Mastro 666 [Carmageddon Foro Forético]
Creación de mapas para el Carmageddon 2 by Mastro 666 [Carmageddon Foro Forético]
- C2 Smashables Part 1 - Rear Lights by Lumberjack [TheSprayShop.net]
- C2 car.txt editing by Lumberjack [TheSprayShop.net]
- Setting up your car's text file with help from PT2 by Econobrick [TheSprayShop.net]
- How to define where fire appears on your car by Econobrick [TheSprayShop.net]
- Car physics tutorial by C2Scientist [C2Scientist's R&D]
- Track Making Tutorial by C2Scientist & Econobrick [C2Scientist's R&D]
- Tank tracks for C2 by Lumberjack [TheSprayShop.net]
- Making a 6-wheeled car with correct susp. and steering by Lumberjack [TSS.net]
- Suspension Mechanics by C2Scientist [Mac Carpocalypse]
(old) Advanced Bounding Box Tutorialby AdR [Smash, Trash 'n' Crash]- Making a BBox with PT2's "ASC to Physics" command by Econobrick [TSS.net]
- old CarED Tutorial by TNT [Smash, Trash 'n' Crash]
- Cel Shading trick by Toshiba-3 [RR2000]
- Making Realistic C2 Terrain by CoffeyCup [Mac Carpocalypse]
- Making Curved Roads in SketchUp by CoffeyCup [Mac Carpocalypse]
- Making a Track in SketchUp by CoffeyCup [Mac Carpocalypse]
- Making a spherical shape in CarEd by random_monkey [TheSprayShop.net]
- How to smooth out jagged looking polygons by Lumberjack [TheSprayShop.net]
- Making a car shell in PT2 by Lumberjack [TheSprayShop.net]
- C2 on Linux by Savage Elve [Savage-Elve.net]
- Installing cars manually (for MacOS) by Jelte [TheSprayShop.net]
- Manually adding Cars and Tracks - for Mac and PC users by CoffeyCup [Mac Carpocalypse]
- Installing maps manually (old) by Errol [Toxic Ragers]
- Carstockalypse guide (old) by Errol [Toxic Ragers]
- Car Creation Guide (old) by Errol [Toxic Ragers]
- Advanced WAM file editing by Harmalarm [Harmalarm's shelf]
- Final steps when making a C2 car by Toshiba-3 [devWAM]
- Animated sky in C1 and C2 by Toshiba-3 [devWAM]
- Making your car unwastable by Errol [Toxic-Ragers]
- Some more about opponent paths settings by Errol [Toxic-Ragers]
- Making a GROOVE with a circular path by Errol [Toxic-Ragers]
- A technical specification for Carmageddon GROOVEs by Errol [Toxic-Ragers]
Advanced...
- Cleaning the hierarchy after an ASC import in PT2 by Toshiba-3 [RR2000]
- Breaking the 1000tris per component limit by Toshiba-3 [RR2000]
- How to get angled grooves by Toshiba-3 [RR2000]
- Opposite turning wheels by Toshiba-3 [RR2000]
- Fixing the fifth suspension by Toshiba-3 [RR2000]
- Actor rendering modes by Toshiba-3 [RR2000]
- Forcing objects to face the camera by Toshiba-3 [RR2000]
- Advanced C2 tips and tricks at CWA by Various
- Convert CarEd OBJ to Milkshape ASCII by Dany
- Custom lighting for C2 tracks materials by Toshiba-3 [RR2000]
- Full lit materials for C2 cars, peds via REG folder by Toshiba-3 [RR2000]
- The SHELL model explained by Toshiba-3 [devWAM]
Very advanced...
- Powerups hex refs and infos by Toshiba-3 [RR2000]
- Menus hex refs and infos by Toshiba-3 [RR2000]
- Understanding the transformation matrix by Dan L'Ecuyer
- The structure of Carmageddon 2 game files by Dan L'Ecuyer
- Words about the minimap by Harmalarm [Harmalarm's Shelf]
CARMAGEDDON TDR2000 
- TDR2000 Car skinning tutorial by X-Ray [Crashocalypse]
- TDR2000 Mission Guide by Camarogeddon [Driven To Destruction]
- Online problems by Rax_X [Masters Of Mayhem]
- Car Installation by Rax_X [Masters Of Mayhem]
Car Skinningby Wolverine [Masters Of Mayhem]Online gamingby Rax_X [Masters Of Mayhem]- How to play Carmageddon TDR 2000 online games by Toshiba-3 [devWAM]
Como Jugar Carmageddon TDR2000 Online by Mastro 666 [Carmageddon Foro Forético]
Official Torus TDR 2000 SDK Documents
- Making a basic car for TDR2000 by David Biggs [Torus Games]
- Creating Cars for TDR2000 with 3dsMax by David Biggs, Martin Klusacek and Chris Wise [Torus Games]
- DCOL Editor Documentation by Martin Klusacek [Torus Games]
- Editing Vehicle Function Curves by Chris Wise [Torus Games]
Old LoD Tutorials...
- Basic Car Tutorial by Beroc [LOD3D]
- Creating addons for your car by Beroc [LOD3D]
- Skinning (Max basic skinning) by Beroc [LOD3D]
- Setting up the car in Max for Carmageddon TDR by Beroc [LOD3D]
- Basic file setup for TDR using text files by Beroc [LOD3D]
New LoD Tutorials...
- Basic Car Tutorial by Beroc [LOD3D]
- Addons (pretty detailed) by Beroc [LOD3D]
- Skinning, a slightly different method, but the basics by Beroc [LOD3D]
- Some lessons in Photoshop 6 by Beroc [LOD3D]
- Setup for TDR using Max and a Max script by Beroc [LOD3D]
- Setup the text files using a program by Beroc [LOD3D]
Other LoD Tutorials...
- Getting TDR to look its best by CADster [LOD3D]
Building a reference Boxby Beroc [LOD3D]- Camera Map Tutorial by Beroc [LOD3D]
- How to make a quick skin by Beroc [LOD3D]
MAX DAMAGE / REINCARNATION 
- Car Setup Guide for 3dsMax by '80s Time Warp [Carma.com]
- Parameters for Structure.xml by Trent [Carmageddon Wiki]
- Alex's Modding Tutorials by AlexTSK [Carma.com]
- FAQ and Problem Solving - Vehicles by AlexTSK [Carma.com]
- Extracting ZAD Files by Chrius [Carma.com]
- Changing the Splash Image by Suicidal Banana [Carma.com]
- Tweaking the Cameras by Suicidal Banana [Carma.com]
- Hide Mouse Cursor (for Making Screens/Videos) by Deamon [Carma.com]
- Changing Default Controls (Key Mapping) by Fuel [Carma.com]
MISCELLANEOUS 
- The Truth about the C2 Patches by Toshiba-3 [devWAM]
- Alpha Channels in Photoshop by Savage Elve [Savage-Elve.net]
- How to make partially transparent textures by Qwerty_86
- Making alpha channels in Photoshop by random_monkey [TheSprayShop.net]
- Capturing trace images with minimal perspective distortion by C2Scientist [C2Scientist's R&D]
- Smoothing groups tutorial by Toshiba-3 [RR2000]
The CarmaDev Wikiby Various (on standby)- BRender x86 Installation Guide, DOS/Windows Platforms by Argonaut Software
- BRender Tutorial Guide: Getting Started with BRender by Argonaut Software
- BRender Technical Reference Manual by Argonaut Software
- BRender Documentation Errata by Argonaut Software
- BRender Newbies FAQ List by Argonaut Software
- Simple BRender Program for Newbies by Argonaut Software
- BRender Technical Reference, OS/2 Version 1.1.1 by Argonaut Software
- BRender 1.2 SDK from OS/2 DevCon 12 available here!
- BRender article by Toshiba-3 [Carmageddon Wiki]
- BRender: The Real-Time 3D Renderer by Maria Ingold
BRender Pixelmapby ahnurmi- Carmageddon 1 debugging symbols dumped by Jeff [1amstudios]
- Reddit discussion about above dump with BRender guru Sam Littlewood from Reddit
- Internal BRender versions used in some titles by Foone
- C1 Cheats [Crashocalypse]
- C2 Cheats [Driven To Destruction]
- TDR Cheats [Driven To Destruction]
- old C1 FAQ by RCS [RCS' Carma page]
- old C2 FAQ by RCS [RCS' Carma page]
- old TDR2000 FAQ by RCS [RCS' Carma page]